Tuesday, March 25, 2014

Reflection #5

I think there are many games that have taught me little things here and there. It may not be advanced literary or mathematics, but as the article talks about, it sometimes is a skill or concept that can be brought into the classroom. One game in particular would be the board game (now also a video game) “Risk”. This game definitely teaches players about management of resources and forces them to think strategically using what they are given.  I think these principles are things that can be carried into learning at school, whether it’s learning history or maybe even mathematics. It gives those who have played some sort of experience to relate to various educational topics.




I think gaming is so popular now in learning and teaching because it is such a popular thing in daily life today. It is easy to bring things from society and culture into the classroom, and is much more relate-able for the students. I think through using gaming, educational topics can be better understood through connections to gaming experiences. Students can engage in games and collaborate with each other through games, then apply their experiences to learning concepts. 


1 comment:

  1. I agree that while games may not teach specific educational skills, they help children learn important concepts that have implications in many areas. I agree that it is easy for teachers to bring in “trends” or popular things into the classroom. However, teachers must be careful that through the utilization of these popular tools, they are not compromising the level of education in their instruction.

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